Max 2024 and 2025 stuck at 73% loading
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Good day everyone,
I've ran into a peculiar problem.
I need to render complex aircraft models, and I'm doing it with the various parts separated into their own Xref files. These are then loaded as Xref Objects as I need to animate them. This has worked for the past 10+ years, so I used the same project structure when starting with a new plane.
However, with a scene using all "external" components (fuselage, wings, landing gear, control surfaces, cockpit, seats), 3ds Max 2024 gets stuck at 73% when reloading the scene.
The sequence goes (from a freshly started 3ds Max):
- scene loads local things (camera, lights, paths)
- scene loads Xref objects. If there are errors in the Xref (like missing textures or geometry), I get the normal error dialog, I accept it, and loading continues
- loading reaches 73% and viewports turn black
- 3ds Max sits there. Task manager shows CPU activity, but I can leave it there for 30minutes and nothing will change.
The same thing happens with 3ds Max 2025 and if I load the scene through a rendering manager (Deadline in my case).
The previous aircraft doesn't have this problem, I successfully loaded animations with almost 70 million polygons.
Out of curiosity I saved all files as 3ds Max 2023 files, and Max 2023 is able to load eveything without a hitch. It might hang for a few seconds at 73%, but then goes past it, hangs a few seconds at 82%, and then the scene magically appears on screen.
I've tried to load a scene done in 2023 (and loaded multiple times there) in 2024, but this "73% loading problem" still persists.
All aircraft parts load without problems on their own and they also load as Xrefs in scenes when they are alone.
I tried to link an Xref part, save, close, open the scene, add another Xref, save, close, and so on, but that doesn't change the end result, there's always a point where the scene breaks and won't load anymore: at times it happens with just a couple of Xrefs linked, it's unpredictable.
I can merge the 2024 scene in a new file keeping Xrefs and render settings without problems, but then if I try to load this new scene, I'm back to the loading problem.
This new aircraft doesn't use anything new compared to the previous plane: V-Ray as rendering engine, helpers, bones, various constraints (look at, orientation), IK chains...all things I used successfully with 3ds Max 2024 on previous projects, but this new one for some reason this new project just doesn't want to load.
This happens on Win10 and Win11. I already tried to collapse all unneeded modifiers (boolean, edit poly, material, unwrap) and convert splines into poly, and I delete all unneeded objects.
Can I just continue to use 2023? No, because for the love of me I was never able to have Deadline work with it, while it works with 2024.
Any pointers I could try to solve this problem?