Material Names do not import correctly

Material Names do not import correctly

sebsto
Explorer Explorer
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Material Names do not import correctly

sebsto
Explorer
Explorer

 

 

Hello, 

 

when importing an fbx that was exported using 3dsmax, the material names are not imported correctly, and instead a generic "Material #--" is assigned to the imported mesh. When importing the same FBX into a different Software (Substance Painter, Blender),  the material name is imported correctly. 

 

This also only happens when the fbx was exported from 3dsmax.

When exporting an fbx from blender, and then importing it in 3dsmax, the material name is displayed correctly in 3dsmax.

 

Same Issue in max 2021 and 2022.

 

I am not sure if i'm missing something simple here, but i have used max for years and i never before ran into this issue. 

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Message 2 of 4

jon.bell
Alumni
Alumni

Hi @sebsto ,

 

Thanks for your question. .FBX objects need to have the older-format Standard (Legacy) materials applied -- Physical Materials and PBR materials (based on the Physical material) will show generic filenames. Please see this article for more information, and let us know if you have any other questions. Thanks!



Jon A. Bell
Senior Technical Support Specialist, 3ds Max
Message 3 of 4

sebsto
Explorer
Explorer

Thank you very much for your answer.

 

Well, this is unfortunate, but i guess after all these years working in max i should have expected this kind of inconsistency and bugginess.

 

Is this something that is on the radar and recognized as a problem that needs fixing at some point?

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Message 4 of 4

guy6UGRR
Community Visitor
Community Visitor

Sorry to be digging up an old post. However have a question regarding this. 

Standard (Legacy) is a Scanline Material and not available whilst in Arnold rendering mode. I work in an Arnold Pipeline, and this is fairly inconvenient switching between the two. Is their an Arnold equivalent of the 'Standard (Legacy)' material that'll retain material names on export?

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