MassFX error

MassFX error

sergeydudkin92
Explorer Explorer
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Message 1 of 4

MassFX error

sergeydudkin92
Explorer
Explorer

Hello, I need help who has come across this or will understand what the problem is. There is a chest and coins, I wanted to throw coins into the chest with the help of massfх, at first I wanted to see how the coins would fall at least on an ordinary plane. I assign coins to a dynamic rigid body, press simulation, and max writes PhysX Warning in the console: fail to create Rigidbody from node "object name", the slider goes along the timeline, but there are absolutely no movements. At first I thought it was about the coins themselves, I create a regular box a couple of pieces, I do the same and the same error in the PhysX console Warning: fail to create Rigidbody from node "Box * number *". I reset the scene, create boxes, assign a dynamic rig and now it works fine. And in my scene for some reason it does not work, the scene already has an island, water, ship, trees, textures, etc., in general, a completely built scene, which he does not like, I don’t understand.

I apologize in advance for the English language, this is a google translator. Please, help.

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Message 2 of 4

Anonymous
Not applicable

Strange. The only time i came across this error was when i accidently created a MassFX node from a non-geometry node (like a point helper).

If you merge your scene into a new scene, does it still happen? 

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Message 3 of 4

sergeydudkin92
Explorer
Explorer

If you add my scene to a new scene, then massfx works. I decided to try it now and saw another problem. Objects fall endlessly through a static body, moreover, they fall even if the "use ground collision" setting is checked. And it looks as if the object hits the floor and after the first bounce, the body falls infinitely downward. I think the work of 3ds max 2021 itself is incorrect here, you need to install a different version

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Message 4 of 4

Anonymous
Not applicable

Really odd behaviour. Can you share the scene, that one with the cylinder?

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