Making a cup

Making a cup

Anonymous
Not applicable
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Message 1 of 4

Making a cup

Anonymous
Not applicable

Hello, 

 

I was wondering what was the best way to attach a handle to this cup. I tried using a line but I need to know how to create a seamless and single mesh with the handle attached to the base.

 

Thanks.

 

233.JPG

top.jpg

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Message 2 of 4

kennyj
Collaborator
Collaborator

Hi Chickenslurpee!

 

There are so many ways to accomplish this...

 

My first run would be to put some horizontal slices in your mug; from the screen shot the sides of the cup are straight and up-broken; if you have a few horizontal slices, you could then move the faces at the lip of the cup out and shape the vertices to make the handle shape/curve as shown.  (Right now if you try to move a face or vertex, the entire side of the cup will deform; break the lines up so you can work with the faces).

 

You could also model the handle separately and just join it to the model later, then optimize to remove extra vertices or edges.

 

Hope that helps.

 

-Kenny

Message 3 of 4

Anonymous
Not applicable

I can't get the product to smooth properly though. Once I attach the sides of the model it loses the geometry. Maybe this is not achievable with 3ds max?

ca.JPG

 

 

if anyone wants to take a stab at it, i would appreciate it if they laid out the model in steps so I could see the progress to get to the final model. Thanks, i provided an attachment.

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Message 4 of 4

kennyj
Collaborator
Collaborator

Hey ChickenSlurpee,

 

This is totally doable in 3ds Max.

 

One of the areas to look at is the amount of vertices and faces you have for what you are modeling.  Every rectangular face is actually two triangles.  Your poly count (number of faces) is very important in modeling.  So picture a circle; a very low poly count circle will look like an octagon or even a triangle.  The more faces you add, the smoother the circle.

 

Same applies to 3D models; for your mug, you have very large faces.  In order to smooth, round, fillet, etc. you need to add faces/polys.  So to make the hole in your handle, you need edges for the hole so those faces can be moved, removed or opened to create a hole.

 

To play with this, make a sphere with 16 divisions. Then run the Optimize modifier and slide it up and down; you'll see your sphere become a diamond, cube, etc.

 

This is a very oversimplified example, but I wanted you to understand that to take a cube and round the corners means your cube would need to be divided into at least 9 sections per side; the corners on each end plus the smooth middle.  If you have less than 9 sections, when you round, your cube becomes spherical.  So add vertices and polys to those areas you want to have higher detail.

 

I hope this helps point you in the direction you need.

-Kenny

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