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I'm trying to animate an object between two splines and would like to keep the object perpendicular to the splines (like the axle of a train staying perpendicular to the rails).
I've set up the object to follow path on one spline and set up a LookAt constraint on a dummy that's path constrained to the other spline. It almost works, but since each spline is a different length (they're twisty and curvy), one Path Constraint outruns the other and my object ends up becoming slanted towards one or the other.
Am I doing this correctly? Is there a better method to keep the object oriented like I want? Thanks for any help 🙂
Solved! Go to Solution.