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items moving when rigging

Anonymous

items moving when rigging

Anonymous
Not applicable

I have a character and a rigging system that has previously been rigged. I had to 'break' the rig (convert from skin to edit mesh) to edit a part of the structure. Now when I come to rig the character again I can convert to skin but when I add bones the character shifts to the right and the bones/biped structure stays in the same position.

Does anyone know why this is happening?

 

Thanks

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irishman_team_kilber
Mentor
Mentor

why not freeze the mesh then it will be a lot simpler to add the bones/ the biped IMHO

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Anonymous
Not applicable
Accepted solution

The problem was a rogue animation key which needed deleting

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