Not applicable
10-31-2017
02:17 AM
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I have a character and a rigging system that has previously been rigged. I had to 'break' the rig (convert from skin to edit mesh) to edit a part of the structure. Now when I come to rig the character again I can convert to skin but when I add bones the character shifts to the right and the bones/biped structure stays in the same position.
Does anyone know why this is happening?
Thanks
Solved! Go to Solution.