Starting in December, we will archive content from the community that is 10 years and older. This FAQ provides more information.
I have a character and a rigging system that has previously been rigged. I had to 'break' the rig (convert from skin to edit mesh) to edit a part of the structure. Now when I come to rig the character again I can convert to skin but when I add bones the character shifts to the right and the bones/biped structure stays in the same position.
Does anyone know why this is happening?
Thanks
Solved! Go to Solution.
why not freeze the mesh then it will be a lot simpler to add the bones/ the biped IMHO
Can't find what you're looking for? Ask the community or share your knowledge.