I'd like to evenly illuminate a scene without placing specific lights all around (I usually do that at the end of my process). Is there an easy way to create a good general lighting where there are no hotspots, or super harsh shadows - making everything easy to read. I tried to brighten the ambient lighting in the scene, but can't get the right effect.
I've attached an image of a "white model" that has a single omni in the center, but is really blown-out in spots, and too dark in others. I am rendering in mental ray.
-Ralph
Solved! Go to Solution.
Solved by PROH. Go to Solution.
Hi PROH,
Thanks for the response.
I tried a MR Sky Portal on top and on two of the sides, for a total of 3. The effect is better, but the top MR portal seems to be lighting the floor more than the top of the model (which is closer to the light source - in image attached) I've spent a lot of time tweaking the MR portal settings, and it isn't that quick for tests. Any other quick lighting tricks?
Hi,
When you use a skylight, it automatically changes the Exposure control, right? I'd have to change the settings back when I am ready to do final lighting....this could get tricky. Here is an example of the effect I am looking for (this is NOT my work - I just like this soft lighting look)
Yes, I am running v2014.
So, I finally downloaded a free HDRI map (are there any in the 3DS library?)
The results look pretty good for both methods..!
So, the only difference is that for the "Standard skylight" option - all of may materials would have to have AO turned on, and for the "IBL" version, they dont? If so, having to check all of my materials would be time consuming (unless there is a global override...?)
This is perfect for what I am looking for. Thanks for "sheding some light" on the IBL technique....I never knew of that.
Attached is a test rendering...stil a little too white, so I'll have to tweak it a bit more.
Thanks again!
-Ralph
If you have a midrange GPU from 2009+ try using quicksilver for rendering. It will give you very simple renderer to setup, very clear results, if you use white clay rendering with skylight and it will be blazing fast- compared to mr. QS uses mr materials and lights so you dont need to change anyting but render enginge to try it out.
Can't find what you're looking for? Ask the community or share your knowledge.