Importing fbx file ruins my skin!
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07-15-2019
08:26 AM
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Hi, this is my situation: I made a model in Blender and want to import it into Max. As you can see on the following screenshot (https://pasteboard.co/Io6IgPZ.png) the mesh appears to be skinned to the bones and it follows them, except for the legs (the skeleton is walking but the legs are in place). I exported this same model into Unity so I know it's not a Blender issue, in both programs it works just fine. It's either some import setting I'm missing or some bug. Also, I had to flip all normals upon importing (which again, is weird because it works both on Blender and Unity). Finally, why does the imported model look whitish? Is there any way to fix it? It's visible in the description but I'm using 2016 with Windows 10.
Thanks!
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