Imported OBJ Normals Split

Not applicable
08-20-2017
02:55 PM
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Hello.
Seeing as FBX for some reason can't support both smoothing groups and vertex normals I'm resorting to OBJ for exporting/importing into my scenes.
The problem with OBJ is even though it imports it exactly as I exported something, the normals all seem to be split up. So for example a vertex which would have an explicit normal, now has multiple, for each face it's part of. They're all still pointing in the same direction, but they're split apart.
Doesn't this technically mean it's increasing my vertex count, as each vertex can only have one normal or am I wrong? It's a bit annoying as I have to revert to scripts to combine them back into a single normal, for both easier modelling and fear that I'm quadrupling my vertex counts...