@Anonymous wrote:
"In object mode, Local Aligned (ignoring for a while that it wasn't available in max in 2014) is no different from Local" Ok sorry, you're right, they are pretty the same thing. I'm a user that came to 3ds max from Cinema 4d and I don't know the difference between pivot and transform gizmo. In c4d they just call it "Axis", they don't have two names for the same thing (and I think the program treat it as it was the same thing). Are they really different things in practice? I would apreciate very much if you explain to me the differences between them in practice (and with plain words please). Sorry to bother you.
PD: I've always wondered why they call it "transform gizmo", because I am spanish and in spanish transform (transformar) only means "to change shape". But now I think that I realized that "transform", in english, also means something like "move" or "change orientation". Is that right?
They are different in subObjectMode where Local Aligned works with the transformation of the object. Yes, transform means everything from moving, rotating and scaling to things like shear and skew where the object axes are no longer orthogonal. And pivot is where the transformation information for a node is stored (different packages do that different ways, I'm not familiar with C4D, but for example maya and vred have a different node to hold the transformation instead). Probably the easiest way to become familiar with pivot is to turn on the Affect Pivot Only mode - usually, that's assigned to the Insert key. Visual representation of the pivot appears and you can transform it. Unless you collapse these transformations, you can go to the Hierarchy tab and use Reset Pivot to... well, reset it.
Transform gizmo is just the manipulator that shows you which axis/axes will the node be transformed in if you drag it. Depending on the current coordinate center, it can be shown pretty much anywhere (pivot point, center of selection, world origin, reference object, working pivot) or there can be multiple at the same time. Same with its orientation (respecting pivot, world, working pivot, local by subobject selection, by reference object).