How to properly archive for sending
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Hi community! What's the proper workflow for this?:
Situation: I need to archive a 3ds max scene with corona render files (textures, ies, etc) to send my client. I have already collected textures and everything in a folder relative to the .max scene. - My folder structure shouldn't appear at the path location of the textures in the slate material
Issues:
If I strip the textures paths (or set them as relative). The created scene works properly when uncompressed and open. But, when merged into another scene with a different project folder structure or folder location, all textures show as missing.
This can be fix by just setting either external path project or by setting the path for those missing textures. Alternative this can be fixed by also uncompressing the archive into the project folder.
Question
I'm wondering if there's an alternative workflow that allows to merge the uncompressed .max file, into another scene, within another project folder structure, without needing to set external paths project, or setting manually the texture file paths after merge. And without having to force the user to uncompress the archive into his/her project folder.