How to properly archive for sending

How to properly archive for sending

jaime.monsalveTU6RG
Participant Participant
372 Views
1 Reply
Message 1 of 2

How to properly archive for sending

jaime.monsalveTU6RG
Participant
Participant

Hi community! What's the proper workflow for this?:

 

Situation: I need to archive a 3ds max scene with corona render files (textures, ies, etc) to send my client. I have already collected textures and everything in a folder relative to the .max scene. - My folder structure shouldn't appear at the path location of the textures in the slate material

 

Issues: 

If I strip the textures paths (or set them as relative). The created scene works properly when uncompressed and open. But, when merged into another scene with a different project folder structure or folder location, all textures show as missing.

 

This can be fix by just setting either external path project or by setting the path for those missing textures. Alternative this can be fixed by also uncompressing the archive into the project folder.

 

Question

I'm wondering if there's an alternative workflow that allows to merge the uncompressed .max file, into another scene, within another project folder structure, without needing to set external paths project, or setting manually the texture file paths after merge. And without having to force the user to uncompress the archive into his/her project folder.

 

 

0 Likes
373 Views
1 Reply
Reply (1)
Message 2 of 2

MartinBeh
Advisor
Advisor

Sounds to me like your client needs to think about how they organize their assets?

 

They either need to move your assets into their project structure, or they need to add the folder containing the data you sent them to their project? 

 

On a side note: if you copy all assets into the same folder as the .max file, 3ds Max will find them even if the original path is incorrect.

Martin B   EESignature
→ please 'Like' posts that are helpful; if a post answers your question please click the "Accept Solution" button.
0 Likes