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How to mirror bone weights correctly?
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I rigged a leg for my character, and the hip parent doesn't have any weight to it, it's handled by its direct child, which is a twist bone, very close to it.
So I selected the "paste blue to green verts" in the mirror mode of the skin modifier, and only after finishing everything I realized the weights had been pasted to the parent bone, not the twist.
the same happened to knee, shoulder and elbow bones, and now I can't find a way to do fix that except manually.
is there a way to mirror weights of a single bone to another specific bone, without affecting everything else? or perhaps mirror everything else by name, making sure weights aren't mirrored to the wrong bones? or literally anything to do this properly?