How to make Morpher influence only one precise part of the mesh

How to make Morpher influence only one precise part of the mesh

Anonymous
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How to make Morpher influence only one precise part of the mesh

Anonymous
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Hi everyone, i'm using Morpher modifier to animate facial expressions of my character, he is also working with a body rig. When i use a morph target, it influence the full body of the character and so put it back in T pose.

I want the Morpher to only influence the face of my character, so i can use targets on face while animating the body with the rig without getting it influenced too by Morpher.

 

somebody know the way to do it? thanks

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PropChad
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You may have to put your morphs on first, then skin. A lot of times people will have the head separate from the body to make that easier, much lighter of a task.