How to import 3D texture mesh (tiled texture file)?
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Hi
I use pix4d to export a 3D textured mesh model in the obj format, the texture is generated in many .jpg files, which contains a 2D planar RGB image with the values for each pixel of the triangles that form the 3D Textured Mesh.
https://support.pix4d.com/hc/en-us/articles/202560669-How-to-generate-the-3D-Textured-Mesh#gsc.tab=0
When I have lower resolution model export from the pix4d, the texture is just one single image, and this is draped on the mesh automatically, but since the texture is larger than 32768x32768, the texture is split into many images of 4000x4000, and when importing the file now, the mesh is just white with no texture.
My question is, how do I import this file into 3DS max so that all the textures are positioned and aligned correctly on to the mesh?