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Hello !
I'm really super new to 3ds max, and i try to get out of a struggle for hours now !
Here's the thing : I created a plan with some "topography" (with Edit Poly), then i wanted some kind of sun/star to illuminate the scene. So i built a sphere and apply some white Physical material and play with the light emission.
Then i try a render with Art Renderer. But in the render, the scene is exposed with some ambient light, so the sun is no longer the sun 😞 (i also tried with Arnold)
I wanted to create a totally full black scene with only this sphere as a source of light.
To get out this situation, i went to the environnement panel and put the Global Lighting to 0.0, but it didn't seems to work !
I tried to play with all the settings in the material, or tried to find something with the rendering, but as i'm a newbie to this, i don't really know where to go, what to touch !
So i went here after googling the problem, but didn't find any answer. I don't know what to do 😞
Thank you in advance for your time and your answers !
(and i'm sorry for my english, it's not my native language )
Delphy'
Solved! Go to Solution.
