Hi,
What do you mean exactly that 3ds max has the ability built in? Just importing a Skp. file? I am trying to find out if there is any way to get around this. I am guessing there is not.
OK, is there any way to simply build around my building? Say I basically want to add a mask over my current model which forms around it perfectly. Can I make another group and then proceed to building this mask (model) over my imported SketchUp one in Max?
Then just delete the original and be left with a flawless version?
Because right now I feel like bashing my head in the desk in front of me as this is a unprecedented mess that I did not plan for.
My sole problem is that I need to build my models in SketchUp because they have something called PhotoMatch which lets me take pictures of buildings and model them accurately, max does not have that capability as far as I am aware, and for multiple pictures as well, all accurate.
I suppose what I will do is model the least I can in SketchUp then go into Max and model the finer details according to my pictures, that should work. SketchUp is easy to work with but it is not worth it if I have to go through this process, it either eliminates the purpose of ease of use or adds even more work.
So would it be possible and best to try and overlap or mask my model by simply overlapping where the polys should go? I feel as if this would be the easiest way but not sure if doable.
That is fine, if it takes that long and you're way more experienced than me (probably by years) it would not be worth it, I'm doing my best to press the eject button and find a easy work around.
What exactly do you mean? Like SketchUp-3ds Max-Photoshop-Quixel?
Unfortunately it will get longer, which is why I don't want to learn 3DS Max more than I have to as of right now. The process is for game design and ArchViz so I have to sometimes get relatively accurate building models, or make my own (depending on the purpose) then build them, UV, texture, then insert into the application.
So yeah for right now I am taking it slowly, otherwise I get really stressed. I am trying to learn AutoCAD at school and about to start Solidworks and Revit ( then other classes ugghh), then at home I have to learn 3DS Max, SketchUp, Photoshop, Quixel, Substance designer, painter etc. Unreal Engine 4, and also another engine. And I just started about a month ago or so with all of those so I am just trying to go step by step right now so my brain doesn't explode lol.
Once I get through with just the basics of what I need, building the model and texturing it, Ill probably rinse and repeat 10X over until I am confident that I can insert it into an engine, then try to ramp up my building and texture skills.
Thank you very much for the help!