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How can I export material IDs of Object as an IDmap?
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Hello,
I have an Object with a MultiSubobject-Material and I want to get the Material-IDs rendered as an ID map.
When I assign a red and a green material, and using "Render To Texture" to Render this into an ID map,
then I'm getting a warning, that there is no diffuse (of course) and then 3dsMax crashes.
(I'm trying to export an asset to Maya, where no material IDs exist. So I need at least a material ID map, in order to get the material assignment selections.)
Thanks for help or workflow ideas...
how can I render this into a texture map?