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Having issues with UV Unwrap
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01-11-2018
06:06 PM
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I can not seem to get certain polys on my models to get UV unwrapped correctly, basically when I select say a nut that is on a bolt, or a plastic cap on top of a cylinder I need to unwrap them both separately because they will be different textured materials. I have done it before but it seems not to want to work now. Essentially instead of color mapping, I am trying to UV unwrap the parts separately and then texture them that way but my texturing software picks more than I intended.
Is this the right way to do this, what am I doing wrong, and is color mapping different?
