Hair and Fur with ART Renderer
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03-09-2017
08:10 AM
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Finally moving my exterior architectural scenes over to 2017. The ART renderer is nice and quick, but I am having a problem with the Hair and Fur, which I use for grass planes. With the ART renderer, each strand of hair renders at a uniform thickness with only the applied material for color. While this looks okay with a nice texture map applied, each strand looks like spaghetti rather than hair/blades of grass. The ART renderer seems to completely ignore any of the material properties (tip/root color) and root/tip thickness. I've attempted creating brand new planes native in 2017, and am using the buffer rendering option. Any suggestions, or steps I'm missing here?
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