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Hey!
This will be my first post to the forums. I'm a hobbyist programmer and one of my bits of software is a tool used to convert 3D models from a game called "Spiral Knights" into a Collada / DAE file. You can see the software (here). In the few bug report emails I get from users, one of them had an interesting issue, to say the least.
I use Blender for my small-scale stuff, including testing my software. Naturally, I've only tested it on Blender and haven't tested it on 3DS Max quite yet. The user emailed me telling me that "3DS Max crashes whenever I import my DAE."
Strangely, this DAE will import perfectly into Blender and some other tools that some of my downloaders use (Or so I assume, given that I have no bug reports related to software away from Blender except for the one that prompted me to create this thread.) I HAVE been able to reproduce this issue at my school, which has 3DS Max installed on the machines.
Attached is a freshly exported DAE. My only guess is that it's a formatting issue, like 3DS Max expects some bit of data and can't find it, and perhaps some of you better with 3DS Max could help me out with what it's missing.
Solved! Go to Solution.