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FIXED!!!! 3ds MAX 2019 super-slow (almost unusable) UI

Anonymous

FIXED!!!! 3ds MAX 2019 super-slow (almost unusable) UI

Anonymous
Not applicable

From the day it was installed, Max 2019 was pretty much unusable on my machine due to the UI refreshing and hanging every time I clicked on...well...anything.  Rotating the viewport, drawing a simple primitive, entering sub-object mode etc.  It was driving me absolutely insane and I was unable to do my job efficiently.  The lags would get progressively worse as I worked, and sometimes MAX would just crash.  After many hours of research, forum browsing, updating MAX, video drivers (anything), I was not only unsuccessful, but found that I'm not the only one dealing with this.  I started going through MAX's preferences one by one and troubleshooting by process of elimination.

 

To my pleasant surprise, I found that turning off "Load Plugins when Used" completely fixed the issue and MAX is now (finally) seamlessly responsive and the UI and viewports show zero-trace of the aforementioned and maddening "hanging" and "reconstructing".

 

I realize this may not work for everyone and such may have been fixed in version 2020, but I was so relieved to be able to work again that I felt it necessary to share this in the event that there's someone else out there who's losing sleep over this like I was.

 

System specs

Windows 10 64bit

AMD 8-core FX+ black edition

16gb ram

Nvidia RTX 2080

 

I hope this reaches somebody out there who needed it as much as I did.

 

Reply
Accepted solutions (1)
11,141 Views
22 Replies
Replies (22)

attilaszabo
Alumni
Alumni

Hi @Anonymous,

 

I'm happy to hear that turning off deferred plug-in loading seems to have solved your issue.

Still, I'm puzzled by this solution to the problem you described, so I wanted to follow up a bit.

Do you have any 3rd party plugin's installed? Compiled or scripted?

What exact version of 3ds Max 2019 are you using? Is it perhaps the vanilla 2019 release or one of the updates?

Do you have the 3ds Max Software Security Tools installed? if yes, did it find any traces of the CRP or ALC script corruptions in any of your scenes?

 

Thank you for any extra information you may be able to provide.

Attila Szabo

Product Owner, 

3ds Max team

Attila Szabo
Product Owner, 3ds Max
Autodesk

RobH2
Advisor
Advisor

I've had some slowdown issues with Max 2019. I'd like to try your solution. Can you point out where this setting lives? I can't seem to find it. 


Rob Holmes

EESignature

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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0 Likes

brentscannell
Alumni
Alumni
Accepted solution

@RobH2 

 

Customize Menu->Preferences->General Tab, second line on the left side.

 

I'd be very curious to understand if you see performance improvements after turning off deferred loading of plugins.

0 Likes

RobH2
Advisor
Advisor

Doooh....not sure how I missed that. I spent 30-minutes looking. Sometimes when you look one place then your brain ignores that going forward. I guess I overlooked it and never went back. 

 

I've had some slowdown issues in Max 2019 but I never install it and leave it alone. I'm always adding all kinds of 3rd party scripts. I am careful with them and try to read reviews so I don't cause problems. So I can't say that a "default" installation of Max benefits from the switch because I never have a "default" installation for long. It could easily be some buggy script. 

 

However, I'll test it with the switch "on" and "off" and see if I detect any performance differences. 


Rob Holmes

EESignature

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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RobH2
Advisor
Advisor

I loaded a pretty heavy file in Max 2019. It has 4.8 million polys, lots of Forest Pro plants, Soulburn scripts in use, Relink Bitmaps loaded and a few other scripts active. 

 

With the switch both "on" and "off", I see no difference in my FPS, interactivity fluidity in viewports, nor menu interactivity speed. I use a Space Pilot to navigate and am getting 3.1 FPS in a viewport with all 4.8 million polys visible. That doesn't change regardless of whether the switch is "on" or "off." 

 

I'm glad that it helped @Anonymous . He did say he realized it might not be a solution for others. I currently don't see any difference but the next time I have a noticeable lag in Max 2019, I'll switch it off and see what happens. Right now, I just can't produce a lag that seems out of the ordinary as the low FPS I have right now is sort of typical for a file the size I'm using. 


Rob Holmes

EESignature

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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0 Likes

brentscannell
Alumni
Alumni

It could very well be a specific plugin that is a bad actor here, but I appreciate you doing those tests for us @RobH2 

0 Likes

Anonymous
Not applicable

I actually run a script at startup to initiate the pipeline I wrote for the company I work for.  It's a large number of tools/scripts (non-compiled) that was originally written for MAX 2017.  But the pipeline loaded just fine in 2018 and 2019, without any slowdown issues as described before.  I tried disabling the initial startup script and saw no difference.  I also tried running different video drivers.  I have a few other tools I wrote for myself that I use periodically, but they're pretty simple.  We also use VRay, and that's the only major 3rd party plugin/s added to the mix.  I read somewhere that someone was having a similar issue and it was caused by using a wacom tablet, which I also use paired with a 3d space mouse pro.  I disabled both of the drivers and unplugged them to see if it helped, but didn't see any difference.

0 Likes

Anonymous
Not applicable

Forgot to mention, I'm running 2019.3 update.

0 Likes

RobH2
Advisor
Advisor

@Anonymous , yea, I think you found an excellent fix for your particular situation. I too have a Space Pilot and Wacom tablet (Cintiq that's also a monitor). I use Max 2019 less and less now that Max 2020 is working well and is stable. But, should I find that the slow-down comes back when I'm in 2019, I'll report back here to help other users. I would like to try your fix, but can't until I get a problem. 

 

The good thing, @Anonymous , is that your issue appears to have been solved. Right?

 

 


Rob Holmes

EESignature

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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Anonymous
Not applicable

Thank you! I've been having the same issue in 2021 with a brand new Ryzen 3950x rig. Regardless of scene density, the result would be the same - progressive performance degradation solved briefly through restarts. This eliminated 1+ seconds of lag off every movement. This simple tick-box made working in max a nightmare to silky smooth. Much appreciated!

 

System Specs

Windows 10

Ryzen 9 3950x

64 GB Ram

RTX 2070 Super

0 Likes

jon.bell
Alumni
Alumni

Hi Gerkin,

 

Jumping in here for a minute -- since you mentioned that you're running a new, super-fast Ryzen Threadripper 3950X, I wanted to share these Advanced Hardware notes with you, just as an FYI:

 

The Autodesk System Requirements page gives a "minimum" level of specs for running 3ds Max and Maya successfully. However, here is some more in-depth information that should help when choosing a system to run 3ds Max or Maya.

  • Multi-threading: 3ds Max and Maya have components that are multi-threaded (such as the renderers), but not every component can use multi-threading, since certain tasks (such as viewport drawing) cannot be easily divided up into separate threads. (As you update the viewports in real-time, multi-threading might actually cause video tearing or artifacts.)
  • GPUs: a fast video card such as an Nvidia Quadro or AMD Radeon Pro can help both video performance and GPU rendering for those render engines that support it.
    • Autodesk's Arnold includes a GPU renderer which is available in each Arnold download. Other 3rd-party GPU-capable renderers include V-Ray, Redshift and Iray.
    • Gaming cards, such as the Nvidia GeForce GTX and RTX series, offer increasingly good performance for digital content creation applications. Users of these cards should go to the Nvidia website and download and install the new "Studio" drivers (if available) for these cards. These are optimized for use with digital content creation apps such as 3ds Max and Maya.
    • Note: SLI (Nvidia) or Crossfire (AMD) linking of multiple video cards in the same system provides no improvement in viewport performance in 3ds Max or Maya. (However, they may improve GPU render performance.)
    • Although multiple GPUs in the same system will help GPU-based rendering specifically, the cards need to be the same types, with one driver controlling them. Do not mix different video cards in the same system, or instability may result.
    • For more information, see the Autodesk Certified Graphics Hardware page.
  • RAM: for professional-level work, 16 gigs should be considered the bare minimum. 32 gigs or higher are preferable. The more RAM available, the more geometry you can manipulate in your scene (in general) and the better your system can calculate complex simulations, such as particles and fluids. We recommend 32 gigs for most CG production work, or more if your budget allows it.
  • SSD vs. NvME: Any SSD drive/NvME card should be noticeably faster than a regular hard drive, as long as the PC's BIOS is set to access the SSD in AHCI mode, rather than being set to IDE (which will impair performance significantly).
  • OS requirements: please follow Autodesk's recommended OS requirements listed for both 3ds Max and Maya. Although some users can run Autodesk software under non-certified OS versions (such as Windows Server, Windows running under Boot Camp on a Macintosh, Ubuntu Linux instead of Red Hat or CentOS), we cannot easily troubleshoot these types of systems and we don't recommend changing our recommendations. 
  • CPUs: in general, the faster the CPU(s) and the more cores, the better the render performance. For Windows and Linux, a fast i7 or dual Xeons are the most conservative (stable) choices. The newest Intel i9s and AMD Ryzen Threadripper CPUs can be incredibly fast for many 3D operations (especially rendering), but may have very specific RAM requirements to keep them stable.
    • Ryzen Threadripper CPUs: Some customers have reported that these CPUs seem sensitive to high-quality memory (and the correct DIMM setup), and motherboards. A few of our customers have set up Ryzen CPUs with early motherboard releases and non-standard RAM configurations, and have seen their systems become surprisingly slow. Counterintuitively, turning off the Ryzen's Simultaneous Multi-threading (SMT; similar to Intel's Hyperthreading) in the BIOS may speed up some 3D tasks, as the CPU cores aren't divided into half, and then encounter cache read/”cache miss” issues. See this article for more on troubleshooting/optimizing for these types of processors.
    • Render engine performance: Arnold: In contrast to the above, Hyperthreading on Intel CPUs gives a 1.2 speed-up with the Arnold renderer. Arnold is also tuned so that the renderer scales very well with multi-socket CPU/NUMA (non-uniform memory access) machines.
    • Render engine performance: Arnold, V-Ray and other high-performance renderers are heavily multi-threaded, and when rendering, will consume every CPU cycle available in your machine. This has pros and cons – high-end renders need all the CPU performance available, but when doing complex ray-traced rendering, workstation performance of other tasks can be slowed considerably. The computer may even become very unresponsive until the render is finished.
    • Do not overclock your CPU or GPU! Overclocking your components may result in system instability, especially when rendering. Keep voltages to the standards set in the PC's BIOS/UEFI.
  • Networking: scene assets stored on artists' local drives will be faster than Opening scene or asset files in 3ds Max or Maya from a Network-Attached Storage (NAS) device is extr... or RAID. If using the latter, production users/artists should path to these repositories using UNC paths, not mapped network drives.
  • Cloud storage for working files: do not keep working assets on Dropbox, OneDrive or other cloud-based storage. (For instance, do not pull bitmap textures from Dropbox or render image sequences directly to Dropbox.) Doing so can lead to work slowdowns and even corrupted files if you try to save or load large files when the cloud storage system tries to simultaneously sync these files. Please see this Dropbox link for more information.

Please let us know if this information helps!

 



Jon A. Bell
Senior Technical Support Specialist, 3ds Max

Anonymous
Not applicable

THANK YOU!!! This has finally fixed the laggy viewport issue I have been having since building my new PC a few months ago (Not good when working from home)

 

All the official suggestions about turning off hyper threading etc. were completely useless.

 

FYI I'm running Max 2021, Windows 10, Ryzen 3900X and I use a 3D Connexion Space navigator.

0 Likes

attilaszabo
Alumni
Alumni

@Anonymous , may I ask what exactly have you done out of @Anonymous recommendations that solved your problem?

I'm trying to understand if there's anything on the 3ds Max side we can do to help users like yourself.

 

Thanks,

Attila Szabo
Product Owner, 3ds Max
Autodesk
0 Likes

jon.bell
Alumni
Alumni

Hi @Bobo888,

 

Are you still experiencing these viewport issues? If so, can you please give us an update on what's happening with your system?

 

Thanks again, and we hope to hear from you soon!



Jon A. Bell
Senior Technical Support Specialist, 3ds Max
0 Likes

Anonymous
Not applicable

I've not had any issues with unresposnive viewport since I did as OP suggested and  turned off "Load Plugins when Used" 

 

Before I did that my viewport and menus were really laggy, especially with high poly subdivided models. In both max 2020 and 2021.

zhoubolin1987
Participant
Participant

Turn off Deferred Plug-in Loading

 

In 3ds Max, go to the Customize > Preferences menu.

In the General tab, deselect "Load Plug-ins When Used."

Close 3ds Max, then restart the program.

 

zhoubolin1987_0-1633598338013.jpeg

 

zhoubolin1987
Participant
Participant
make sure Close 3ds Max, then restart the program after turning off "Load Plugins when Used"
0 Likes

RobH2
Advisor
Advisor

I don't think I saw anything about what is the downside to turning off "Load Plugins when Used?" What specifically occurs when that switch is on and, when it is off, what is sacrificed? If there is not a downside, why do we have it?


Rob Holmes

EESignature

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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0 Likes

attilaszabo
Alumni
Alumni

When deferred plugin loading is Enabled, some plugins are loaded only when they are used, thus speeding up somewhat 3ds Max's startup time and lowering the memory it uses.

 

We have been following this thread, and so far we were not able to reproduce the issue for which the solution is to disable deferred plugin loading. It would be great to get more info from you on exact version of Max, any 3rd party plugins that you have installed, and a sample scene that exhibits the problem would be great also.

 

Thanks,

Attila Szabo
Product Owner, 3ds Max
Autodesk
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HubSpot
We use HubSpot to send you more timely and relevant email content. To do this, we collect data about your online behavior and your interaction with the emails we send. Data collected may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, email open rates, links clicked, and others. HubSpot Privacy Policy
Twitter
We use Twitter to deploy digital advertising on sites supported by Twitter. Ads are based on both Twitter data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Twitter has collected from you. We use the data that we provide to Twitter to better customize your digital advertising experience and present you with more relevant ads. Twitter Privacy Policy
Facebook
We use Facebook to deploy digital advertising on sites supported by Facebook. Ads are based on both Facebook data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Facebook has collected from you. We use the data that we provide to Facebook to better customize your digital advertising experience and present you with more relevant ads. Facebook Privacy Policy
LinkedIn
We use LinkedIn to deploy digital advertising on sites supported by LinkedIn. Ads are based on both LinkedIn data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that LinkedIn has collected from you. We use the data that we provide to LinkedIn to better customize your digital advertising experience and present you with more relevant ads. LinkedIn Privacy Policy
Yahoo! Japan
We use Yahoo! Japan to deploy digital advertising on sites supported by Yahoo! Japan. Ads are based on both Yahoo! Japan data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Yahoo! Japan has collected from you. We use the data that we provide to Yahoo! Japan to better customize your digital advertising experience and present you with more relevant ads. Yahoo! Japan Privacy Policy
Naver
We use Naver to deploy digital advertising on sites supported by Naver. Ads are based on both Naver data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Naver has collected from you. We use the data that we provide to Naver to better customize your digital advertising experience and present you with more relevant ads. Naver Privacy Policy
Quantcast
We use Quantcast to deploy digital advertising on sites supported by Quantcast. Ads are based on both Quantcast data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Quantcast has collected from you. We use the data that we provide to Quantcast to better customize your digital advertising experience and present you with more relevant ads. Quantcast Privacy Policy
Call Tracking
We use Call Tracking to provide customized phone numbers for our campaigns. This gives you faster access to our agents and helps us more accurately evaluate our performance. We may collect data about your behavior on our sites based on the phone number provided. Call Tracking Privacy Policy
Wunderkind
We use Wunderkind to deploy digital advertising on sites supported by Wunderkind. Ads are based on both Wunderkind data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Wunderkind has collected from you. We use the data that we provide to Wunderkind to better customize your digital advertising experience and present you with more relevant ads. Wunderkind Privacy Policy
ADC Media
We use ADC Media to deploy digital advertising on sites supported by ADC Media. Ads are based on both ADC Media data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that ADC Media has collected from you. We use the data that we provide to ADC Media to better customize your digital advertising experience and present you with more relevant ads. ADC Media Privacy Policy
AgrantSEM
We use AgrantSEM to deploy digital advertising on sites supported by AgrantSEM. Ads are based on both AgrantSEM data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that AgrantSEM has collected from you. We use the data that we provide to AgrantSEM to better customize your digital advertising experience and present you with more relevant ads. AgrantSEM Privacy Policy
Bidtellect
We use Bidtellect to deploy digital advertising on sites supported by Bidtellect. Ads are based on both Bidtellect data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bidtellect has collected from you. We use the data that we provide to Bidtellect to better customize your digital advertising experience and present you with more relevant ads. Bidtellect Privacy Policy
Bing
We use Bing to deploy digital advertising on sites supported by Bing. Ads are based on both Bing data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bing has collected from you. We use the data that we provide to Bing to better customize your digital advertising experience and present you with more relevant ads. Bing Privacy Policy
G2Crowd
We use G2Crowd to deploy digital advertising on sites supported by G2Crowd. Ads are based on both G2Crowd data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that G2Crowd has collected from you. We use the data that we provide to G2Crowd to better customize your digital advertising experience and present you with more relevant ads. G2Crowd Privacy Policy
NMPI Display
We use NMPI Display to deploy digital advertising on sites supported by NMPI Display. Ads are based on both NMPI Display data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that NMPI Display has collected from you. We use the data that we provide to NMPI Display to better customize your digital advertising experience and present you with more relevant ads. NMPI Display Privacy Policy
VK
We use VK to deploy digital advertising on sites supported by VK. Ads are based on both VK data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that VK has collected from you. We use the data that we provide to VK to better customize your digital advertising experience and present you with more relevant ads. VK Privacy Policy
Adobe Target
We use Adobe Target to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Adobe Target Privacy Policy
Google Analytics (Advertising)
We use Google Analytics (Advertising) to deploy digital advertising on sites supported by Google Analytics (Advertising). Ads are based on both Google Analytics (Advertising) data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Google Analytics (Advertising) has collected from you. We use the data that we provide to Google Analytics (Advertising) to better customize your digital advertising experience and present you with more relevant ads. Google Analytics (Advertising) Privacy Policy
Trendkite
We use Trendkite to deploy digital advertising on sites supported by Trendkite. Ads are based on both Trendkite data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Trendkite has collected from you. We use the data that we provide to Trendkite to better customize your digital advertising experience and present you with more relevant ads. Trendkite Privacy Policy
Hotjar
We use Hotjar to deploy digital advertising on sites supported by Hotjar. Ads are based on both Hotjar data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Hotjar has collected from you. We use the data that we provide to Hotjar to better customize your digital advertising experience and present you with more relevant ads. Hotjar Privacy Policy
6 Sense
We use 6 Sense to deploy digital advertising on sites supported by 6 Sense. Ads are based on both 6 Sense data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that 6 Sense has collected from you. We use the data that we provide to 6 Sense to better customize your digital advertising experience and present you with more relevant ads. 6 Sense Privacy Policy
Terminus
We use Terminus to deploy digital advertising on sites supported by Terminus. Ads are based on both Terminus data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Terminus has collected from you. We use the data that we provide to Terminus to better customize your digital advertising experience and present you with more relevant ads. Terminus Privacy Policy
StackAdapt
We use StackAdapt to deploy digital advertising on sites supported by StackAdapt. Ads are based on both StackAdapt data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that StackAdapt has collected from you. We use the data that we provide to StackAdapt to better customize your digital advertising experience and present you with more relevant ads. StackAdapt Privacy Policy
The Trade Desk
We use The Trade Desk to deploy digital advertising on sites supported by The Trade Desk. Ads are based on both The Trade Desk data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that The Trade Desk has collected from you. We use the data that we provide to The Trade Desk to better customize your digital advertising experience and present you with more relevant ads. The Trade Desk Privacy Policy
RollWorks
We use RollWorks to deploy digital advertising on sites supported by RollWorks. Ads are based on both RollWorks data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that RollWorks has collected from you. We use the data that we provide to RollWorks to better customize your digital advertising experience and present you with more relevant ads. RollWorks Privacy Policy

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