FBX import destroys group of another object
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Hi, sometimes when I import FBX to my scene, it destroys group of different object. I mean, it moves far away one or more parts from group and sometimes it scales it too.
What could be possible the reason for this? To avoid this I freeze all layers except one but it could happen no matter what. The biggest problem is, when I re-import broken object, it appears broken already, I have to change the name of broken group items or import in different format.
Summary: I import object A (fbx), to existing scene. Object B (grouped-already existing in scene) some parts move far away and get scaled down. I re-import object B, because it's too cumbersome to fix this. Imported object B appears in stage post-import fbx object A.