Fbx for Unity
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi, I have exported fbx from 3ds max with embedded textures keeping diffuse and ambient occlusion maps. But when I am importing this fbx into Unity, after extracting it is only applying diffuse into albedo category. So, I am left with applying ambient occlusion maps manually. Is there a way to get ambient occlusion maps applied to its respective category in Unity on extracting the textures?
Link copied