Fbx for Unity

nova_kasbaLCMEJ
Community Visitor
Community Visitor

Fbx for Unity

nova_kasbaLCMEJ
Community Visitor
Community Visitor

Hi, I have exported fbx from 3ds max with embedded textures keeping diffuse and ambient occlusion maps. But when I am importing this fbx into Unity, after extracting it is only applying diffuse into albedo category. So, I am left with applying ambient occlusion maps manually. Is there a way to get ambient occlusion maps applied to its respective category in Unity on extracting the textures?

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