
Not applicable
08-12-2017
10:26 AM
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I had previously made a mesh with a skeleton (weapon) the child of another skeleton's bone (hand) purely for my animation purposes, and when exported these skeletons need to be exported separately and the mesh who is the child (weapon) needs to keep the root bone at a static 0,0,0 position.
This worked a while ago, I had pretty much the same setup but now for some reason when I import the child skeleton fbx file into a game engine it tells me that there's bones in the file that aren't part of that skeleton.
Is there some setting that allows me to export my selected bones, and not any of its parents?
Solved! Go to Solution.