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Hello,
3dsMax always saves all shaders, which is not good with scenes with large networks,
when I just want to import a simple object with its shader.
So with "save selected as" in reality all bitmap and shader nodes were expoted, not only those related to my selectin.
With export as "fbx" I can't export my shaders.
So which is the solutioj in 3ds Max for this?
Otherwise, how do you handle this in your workflow?
Thanks
Solved! Go to Solution.