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export mesh with point cache data
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A developer is asking me to provide him with a 3d model that has animated verticies. He wants a .dae file. Does that format support vertex animation. My 3d file has a point cache node and I have exported it using the 3ds max exporter with animation checked. He say there is no animation in the file. Is what he is requesting not possible, or am I doing something wrong when I export the mesh?
I think that he wants to use the exported geo in Unity or Web GL