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Hi all,
Relatively new to 3DS. I've used Revit for years and am breaking into 3DS for the additional rendering abilities. I've tinkered with it for months and have frankly not yet been able to create a rendering of comparable quality to what I'm able to do in Revit, which is disappointing, but I've had minor successes.
I'm currently trying to use texture maps (specficially displacement) to create a standing seam on a roof. However, when I render, I get sort of a Moire effect of raised lines across the surface of my roof, even though my Displace material is just parallel lines. I've tried changing the displaced images map setting from World XYZ to Object XYZ, as well as explicit map channel, but I still can't get the effect I'm looking for. The Roof has clearly been made into a poly at import and the lines follow the Triangulations of the poly instead of the model line directions shown in the Revit model (or any consistent direction).
I used a UVW modifier and got the material to display correctly as mapped but it still renders improperly.
To be clear, I'm trying to create the standing seam using displacement Mapping, not the Displace Modifier (I attempted that as well but gave up on it in hopes of achieving the effect this way.)
I've attached a rough rendering that shows my point. Would greatly appreciate some help. Really needing to produce a decent rendering using this software to prove to myself its worth my time. I know its so much better but I've not yet been able to produce anything worth using because it seems I always hit a wall like this!
Thanks.
Solved! Go to Solution.
