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01-30-2018
01:27 PM
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Hello,
I am completely new to the 3DS Max and 3D editing in general so I apologize if my question is rather silly.
Have spent a lot of time trying to play around with settings and looking things up but nothing seems to work.
I have this skull object, and texture for it already includes the shadows needed(they should be static) no matter the angle.
I need to make a small animation with the skull rotating, but I can't seem to disable the shadow which is cast by itself.
How would I go about getting rid of this shadow?
I am using 3DS Max 2017.
Cheers,
Kārlis
Solved! Go to Solution.