Decades of learning and paying - left with nothing..

Decades of learning and paying - left with nothing..

mateusz_s
Enthusiast Enthusiast
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Message 1 of 4

Decades of learning and paying - left with nothing..

mateusz_s
Enthusiast
Enthusiast

For many of us, this is no longer just about software.

It is about professional identity.

 

We spent years — often decades — building our careers around 3ds Max.
We invested thousands of hours mastering it. And thousands of dollars.
We built our livelihoods on it.
While still paying we are watching Autodesk slowly abandon the very product that shaped our professional lives.

 

This creates something deeper than frustration:
it creates a career identity crisis.

 

For years now, 3ds Max has clearly been in maintenance mode:

  • mostly bugfixes and performance tweaks

  • almost no meaningful new tools

  • no modern workflows

  • features and plugins still dating back to the 90s cluttering the core

  • previously introduced tools left unmaintained for years

Meanwhile Blender, which is free, delivers:

  • full sculpting

  • modern workflows

  • constant innovation

  • massive community growth

  • an overwhelming amount of learning material and real production examples

When I search for a Blender problem, I get multiple solutions and dozens of videos.
When I search for a 3ds Max problem, I get outdated forum threads from a decade ago — if anything at all.

 

Young artists simply do not choose 3ds Max anymore.


Outside of some archviz pipelines, the ecosystem is visibly shrinking.

3ds Max does not need more maintenance.


It needs vision.
It needs real development.
It needs a future.

 

Because what Autodesk is losing here is not just a product.
It is the trust of the professionals who built their careers on it.

574 Views
3 Replies
Replies (3)
Message 2 of 4

J_O_R_D_A_N
Enthusiast
Enthusiast

You are totally right! Problem is that Autodesk just do not gives a F... plain and simple. They are more likely to milk existing customers which are bounded to Architecture, and ride on a previous glory seat than actually improve it... truly sad... It's like they killed Softimage - I really start to question peoples minds : what were they thinking when Autodesk bought Softimage long ago. Did they really think that it won't be killed by autodesk? funny... Only Maya is getting new and quality stuff - They should kill 3dsmax or integrate everything in Maya and call it done. Better that way then all this torment regarding Max... It is really sad.... I mean it is obvious - it appears that all of Autodesk is hooked up or horny about Maya, oh maya this, maya that, all the good stuff goes to maya - kill Max, transfer to maya and get it done with it ( 'cause it is obvious that max will be stalled and will get only miserable life support )

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Message 3 of 4

wernienst
Collaborator
Collaborator

...and most important: give us loyal Max users who don't want to change to Maya, a permanent licence.

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Message 4 of 4

J_O_R_D_A_N
Enthusiast
Enthusiast

Sure, but that's what autodesk should be concerned  - if they continue this trend of neglecting 3dsmax, inevitably they'll all flee to different software - it's a fact or at the end max will suffer the faith of Modo, Softimage for example...

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