Daz3D Genesis 8 into 3DS Max

Anonymous

Daz3D Genesis 8 into 3DS Max

Anonymous
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I would like to import the latest DAZ3D Genesis 8 figures into 3DS Max 2018 but I am getting messed imports when importing FBX or OBJs even on base models with no added morphs or props. Refer to the images hereunder.

 

I know that there is a work around for older versions of Genesis figures, but these do not work on the Gen 8.

 

Can you suggest me the correct way to do it please.I can rig the models from scratch in 3DSMax if need be.

 

FBX formatFBX formatObj formatObj format

 

 

 

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Anonymous
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What exactly is it that doesn`t work for you with fbx import?

So in my case i decided to use 3dsmax biped for rigging. If you prefer a traditional bone rig+IK-Solver, you can use this awsome script to convert the helpers to bones: :Helper Manager

Associated tutorial: Look here

I used .fbx to export from DAZ-Studio with these settings:

Genesis_FBX_Export.JPG

The export rules for the morphs included only facial expressions:

Genesis_FBX_Morph_ExportRules.JPG

The import settings in 3dsmax through FBX where:

Change 'leave as bones' to 'Convert as dummy' if you prefer to build a bone-rig!

Genesis_FBX_Import.JPG

What i ended up was similar to your fbx-import:

genesis_fbx_final.JPG

So the next step was to build proper materials for the imported character. I decided on Arnold as renderer and used the great Standard Surface shader.If you have Victoria8 installed you can use the included maps to build the Skin shader:

Torso_SkinShader.JPG

 

Then i build a biped  which bone structure and naming convention resembles Genesis 8 biped structure as closely as possible:

You can of course build your own rig from bones.

 

Genesis_Biped.JPG

 

Genesis comes with a facial-bone rig. So i created helpers for this rig using :Helper Manager

Using Skin Utilities i transfered Skin weights from fbx-bones to biped for body,eyelashes and brows

 

Genesis_final.JPG

You can further refine skin-deformation with Dual-Quat sinning+DataChannel modifier like in this great tutorial by Paul Neale.

 

It`s a lot of work getting Genesis8 working under 3dsmax, but then you have a versatile, high quality character.

Have fun and good luck.

Genesis8_Face.jpg

Genesis8_Face.jpg

 

 

 

 

 

Anonymous
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Will try it out thanks for the details