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To do an architectural walkthrough through a utopian living house in Unreal Engine, I want to create organic windows in a facade which change their position throughout the game.
The way I approached it, was creating negatives with splines and shell modifier, substracting them from a box, chamfering the edges (with a bit of effort) and then copy, make the changes and apply a morpher Modifier to later export it to Unreal Engine.
The modifier simply couldn't do it. It didn't recognize the box any more and when I tried it again, adding the modifier earlier in the process, it simply stopped taking the changes at some point.
Any ideas how I can achieve this result, are there any other strategies you can think of to reach this goal?
Solved! Go to Solution.
