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Hello all,
I am creating an object that is to become a "shelled wall" inside a complex set of existing objects. The reason for this is so when it is 3D printed it all comes out as one shape. The shape is the lower torso of a person from below chest to waist area.
I've drawn vertices on the surface of the existing shape. My idea was to attach them all and use cross section to end up with a "cylinder" shape to match the existing object(s). The pic show what I ended up with. I don't know how to close it. My intention is to add a few vertices where necessary to push and areas into final form fitting shape. I will then shell this object once I'm happy with it. Can anyone guide me? I'm not sure I picked the best solution...
Solved! Go to Solution.