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I'm looking for a way to render splines with constant thickness, i.e. 1px (ant aliased) at full render resolution.
The renderable spline modifier allows for constant thickness of the spline object, but that results in perspective dependent thickness in the render.
I want to replicate splines in a similar fashion how they displayed on screen, where the thickness is constant irrespective of distance. I have tried all combinations of renderable spline modifier and shaders(wire/toon) that I can think of, but I can't seem to find a solution.
"Create preview animation" almost works, but there's a slight shift against the background, as it creates a 1px grey border at high resolutions (bottom and right).
- Is there any scripting access to spline objects that I could hook into?
- are there any other programmable functions I could use?
kind regards,
Solved! Go to Solution.