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Composite Texture in viewport
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I have a material with a composite texture as the diffuse. If I use Advanced material rendering or Show Realistic Material in Viewport for the material, the layers of the composite will display with the appropriate blending mode, but will not respond to multiple UV channels (in this case a decal on channel 2.) If I use Basic material rendering or Show Shaded Material in Viewport for the composite, it will respond correctly to the UV channels, but will not display with the any blending mode.
I'm finding bits and pieces of info about this in other posts, but they are older and it's a bit unclear. Is there any way to see both the blending mode and the unwrap at the same time and what is causing the issue?