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Clone into individual objects instead of combining all meshes into one mesh

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04-25-2016
03:40 AM
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Hi guys,
I've started learning MCG and I've been following the few tutorials available online but I've found it a bit difficult and confusing although I really like it.
In this Autodesk tutorial --> MCG - Object Creation:
https://www.youtube.com/watch?v=zykjqcKojS0&index=7&list=PLMeAnc_0Xla9DazGZHl-bX58uuLA9BNnL
They clone the object in the child’s positions combined into one single mesh using CombineAllMeshes to connect the array of mesh to the output modifier. In other tutorials I've checked do exactly the same to connect the output. Is this a limitation of MCG?
Is there a way to create individual instances of the object in the child positions? Perhaps it is possible to do it with a different approach?
Thanks