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Clay mode missing edges
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It seems this is a just a 'thing' with Max. Is there anyway of fixing it?
Does it on Geforce 980, and the 2080 RTX in work in 2020 and numerous previous versions. Rotating around the object in textured/clay/solid/wireframe mode, edges pop in and out, no matter on zoom levels. It's really confusing when checking meshes.
Why should the edges just disappear, popping in and out, with diagonal lines appearing incomplete?
(image attached)