Camera gets offset from viewport
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Max 2025.3
When 'Tilt & Shift' is used in camera (VRay Physical Camera), the camera grid/view plane gets offset sometimes. See the pic (private info blurred). Even though my model is aligned in the viewport, when I comp the renders into the background image, the render is offset by that same amount. It doesn't match like it does in the viewport and I have to nudge things up or down.
Camera matching to g o o g l e street views can be a pain because they are stitched together and displayed as hemispherical, making them awful for 'Perspective Matching'. I end up having to fake the camera position to fit the model into the image. I don't always need to Tilt or Shift, so I'm not entirely clear why or under what circumstances it causes the viewport frame and camera plane to mismatch when relatively more extreme adjustments are made.
The camera in this scene has been physically tilted down, then both camera height and vertical shift were adjusted until the perspective mostly matched (mostly). This is far from the actual street view camera, which is typically at ~10' high and gyroscopically level. The view ratio is the same, I just can't figure out why this happens.
Would ultimately like to find out if there are ways to avoid it.