Everytime i try and import bones in a rigged character. They always appear too big, too small or in strange directions, basically unusable out the box. The only way or correectly import them is converting the bones to dummies in the fbx import window. Then they always look to scale, but I need them to be bonesm, why are bones so hard. and why does every other software i import the model too work correctly yet 3ds does not?