Blending between Boolean objects (Like Modo Meshfusion or Maya HardMesh)

Blending between Boolean objects (Like Modo Meshfusion or Maya HardMesh)

OccultMonk
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Blending between Boolean objects (Like Modo Meshfusion or Maya HardMesh)

OccultMonk
Advocate
Advocate

I believe soft (strip based) blending between boolean objects (Like Modo Meshfusion) or Maya (HardMesh) is one of the most important missing functions for modeling in 3Ds max. If it can be done in Maya with an external plugin, it should be achievable in Max too. I have already posted this in the 3dsmax ideas forum. I just wanted to give it some exposure.

 

(Maya HardMesh Plugin: They basically explain how it works in the videos)

https://www.youtube.com/channel/UCysh63BciDmy2vc3rA0EXsQ/videos

http://www.hard-mesh.com/http://www.hard-mesh.com/

 

  1. It should be possible to implement this in 3ds max (using a lot of the already existing features). The code should:
  2. Use the Existing Booleans features of 3dsmax (for example the new Bool 3)
  3. Cut a strip where the meshes intersect of a variable width in both meshes.
  4. Create a 'chamfer' strip between the parts of the geometry (this strip should have an adjustable 'loop count/tension/chamfer hardness. (And average of topology of both sides)
  5. Connect the gaps on both sides of the new strip topology with topology that connects the meshes with the strip.

 

Please vote for implementation of soft blending between booleans on the 3dsmax ideas forum.
Every major package is getting this functionality: Modo (Meshfusion), Maya (HardMesh), Lightwave.

VOTE HERE PLEASE - 3ds Max Ideas Forum:
Soft blending between boolean meshes like Modo Meshfusion

 

 

 

 

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Alfred.DeFlaminis
Alumni
Alumni

Hello @OccultMonk,

 

I think this is a great idea and also a great way to draw attention to it.  You got my vote.


Best Regards,

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