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Biped Feet won't stay put...

quinnredshift
Advocate

Biped Feet won't stay put...

quinnredshift
Advocate
Advocate

I spent a long time on an older version of MAX because money; now that I'm on MAX 2024 and a lot of things are different, I'm having trouble with Biped feet and toes.

And there was a time when I could engage the anchor for a foot or give it a key that kept it in place (MAX 2013 was weird; "planted" and "sliding" seemed to do the opposite of what the names imply, but I've tried 'em all in MAX 2024), yet rotating the foot made the toes stay right where they were.

 

I can't seem to replicate that behavior in 2024.

EDIT: Never mind. I figured it out. Somehow, the pivot point had ended up in the wrong place; adjusting it in the Pivot Selection Dialogue window fixed it.

I only figured it out by comparing it with a Biped that seemed to be working correctly (which, thankfully, one was).

 

Not sure how it happened, but there we go. Phew.

Just wish I could delete this message, cuz now I look silly.

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Diffus3d
Advisor
Advisor

You don't look silly, things happen.  Life is like that.  

Alfred (AJ) DeFlaminis

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spacefrog_
Advisor
Advisor

This is one of the great features of Biped:

that you can animate/interpolate between the various pivots on the feet (and as far i remember hands too)


Josef Wienerroither
Software Developer & 3d Artist Hybrid
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quinnredshift
Advocate
Advocate

I mean, sure, great, maybe... but absolutely maddening when you don't know whatinheck is going wrong.

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