Bake an arnold displacement map to mesh
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12-11-2021
03:28 PM
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I created a terrain object using the Arnold Properties displacement modifier. It works great, but I need to create an actual mesh I can use so other objects can interact with it.
I see that Maya allows you to bake a displacement modifier to the mesh, but I can't find any information on doing this in Max / Arnold. Is this functionality simply missing from Max?
Chris Ivey
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