Backfacing color
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Hi. I have a model imported from another software (Keyshot via FBX). The model has a lot of flipped normals, however they render fine so it's not a problem. But it's annyoing that for some reason it will sometimes show the backfacing as black in the viewport (backface culling is off), somtimes not (if I change something in the material editor it seems to update and display correctly, but after starting a render it resets back to black again. I can't remember having this issiue in previous versions of max. Does anyone know a way to control it, a workaround or setting, anything? I don't want to spend time on manually flipping the normals on all the wrong surfaces, since it doesn't really matter for the final output, but it would be nice to have a better preview in the viewport!
Viewport will display flipped normals as black (sometimes, not always)