Avoiding creases when applying smoothing groups to holes/non-quads?
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10-15-2007
03:23 PM
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I'm poly modeling (without meshsmooth/turbosmooth) and am running into major problems when trying to cut holes into surfaces.
As depicted in the attached file (PNG image), if I cut a simple hole in the face of a cylinder by removing some of the quad faces, I'm left with creases along the edge faces, despite all faces being perfectly planar.
The problem is made worse if I decide to create a couple triangular faces in the corner, thus making certain quads into N-gons. The creases become even worse, although all faces are still perfectly planar!
How exactly does one poly model shapes with holes cut into the surface if creases immedaitely appear, and only get worse as additional articulation is added? This is a very simple technique-- I'm directly creating the final mesh (like I said, no smoothing modifiers), and I'm working entirely with planar faces, yet I find the creases thus far inescapable.
As depicted in the attached file (PNG image), if I cut a simple hole in the face of a cylinder by removing some of the quad faces, I'm left with creases along the edge faces, despite all faces being perfectly planar.
The problem is made worse if I decide to create a couple triangular faces in the corner, thus making certain quads into N-gons. The creases become even worse, although all faces are still perfectly planar!
How exactly does one poly model shapes with holes cut into the surface if creases immedaitely appear, and only get worse as additional articulation is added? This is a very simple technique-- I'm directly creating the final mesh (like I said, no smoothing modifiers), and I'm working entirely with planar faces, yet I find the creases thus far inescapable.
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