ART rendering engine

eodeo
Collaborator
Collaborator

ART rendering engine

eodeo
Collaborator
Collaborator

ART rendering engine is positively amazing. It took a while to get to know it, but coming from nvidia mental ray and iray- ART is hands down both faster and better looking.

I don't know what secret sauce Autodesk used, but it is downright amazing. New icons in 2017 I really don't like, but ART alone has got me. Going in, I wanted to discard it as a bad rendering engine, but it bested corona, mental ray and iray- 3 best of the best rendering engines. Bravo Autodesk. Bravo.

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Anonymous
Not applicable

ART - very noisy and very slowly. Corona(and Vray) much much better.

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StephenMF
Collaborator
Collaborator
Question is, if it will be as rapidly developed and updated as corona!?!?
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Anonymous
Not applicable
it is a little bit funny question. coz what Autodesk rapidly developed in 3ds max for years? may be number in the title? now is 2017.
 
lol.
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Anonymous
Not applicable

not sure what brand of crack is in question here but to say that mental ray and iray are among the 3 best renders has to be a joke.

 

 

 

 

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eodeo
Collaborator
Collaborator

Starting with Corona - it's amazing. I love it. It is so much like Max- intuitive, right, smart, fast and beautiful. I really wish mr/ir/art picked things up from corona- like the simple and intuitive shadow catcher, or the way to set up caustics, or lights so that their body is visible directly/in reflections/refractions/and or occlude other lights... One can dream...

 

To ART. I'm a attaching a couple of photos that show render results with all the major render engines.

 ART 25db 2m 8s

^ This is ART @ 25db with 50% noise reduction rendered in 2m 8sec.^

 

iRray 200samples 1m 37s

^ This is iRay with 200 iterations - 1m 37s.^

 

mr gpu gi 2m 16s

^This is mental ray with the special new GPU based GI that replaced photon mapping and final gathering of old - 2m 16s.^

 

 

corona 4m 7s.jpg

^ Lastly, this is Corona. I let it render for 4 minutes before stopping it.^

 

Everything was rendered in Max 2017 on intel i7 4770k and gtx 970, except Corona which used Max 2016. Farily simple geometry and materials with a single hdri skylight and a rectangle photometric light.

 

I haven't used Vray, since it's too slow and I just haven't tried Octane yet. With ART here, I can't say I'm in a rush. The noise reduction filter feels like a cheat but a great one. I can't help but think that iray would have won the day if it had such a trick- but here we are.

I have been a great supporter of mental ray and its ecosystem for years. Max' nitrous viewports, quicksilver and iray all share and use same lights and materials as mental ray, making a switch between them a breeze. I'm very happy to see most of it extended to ART, a great addition to the family.

Anonymous
Not applicable

thanks for the comparision.

 

but seriously, most of the engines fare very similarly in scenes like that. 

the real sticking points are feature sets and workflow.

 

ART looks good but again it does not support volume scattering or some advance features.

not hating though. and if arnold get native implementation in max i will eat alot of my words.

 

edit: if you have the GPU try octane. its the fastest thing i have seen. 

some crazy limitations though like not being able to use displacement and normal map at the same time.

v3 alpha is due may.

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Anonymous
Not applicable

test on a simple scene

corona vs art

10 min for frame

 

*open image in new window for 2400px resolutioncorona.jpgart.jpg

 

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Anonymous
Not applicable

Hi

 

- can ART Proxies?

- the new physical Material looks cool, but no dispersion, no fog!

 

I think to many limits to use it for High-End Archivz.

 

 

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spencermullerdiniz
Explorer
Explorer

In the Corona image, what is that "glow" where the chair/table legs meet the floor.

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