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I've noticed some issues with transparent and refractive materials when using the ART renderer:
1) The mental ray Water material that is included in the Autodesk Material Library looks terrible when processed with the ART renderer. I was able to get around that by creating a Physical Material that works.
2) Refractive materials like glass seem to be particularly touchy. Again, the AEC Material library glass materials wind up with some bizarre reflections in them. As with the water material, I tried creating a Physical Material to replace them with, and got some improvement, but there are still some strange artifacts that shouldn't be there.
Granted, I'm no "Materials Ninja", but it seems that there are some shortcomings to what is otherwise a promising renderer, especially for those that don't want to mess with all the buttons and sliders that come with the GI settings for the mental ray renderer.
Has anybody got any tips for dealing with this that could make the ART renderer a better option?
Thanks in advance.
Solved! Go to Solution.