I for one don't look at each new yearly name iteration as some big thing that's finally here and expect a bunch of new tools. The Max team rolls out features all year long as has been mentioned. I think of the March/April new version each year as just the next bug fixes, some new features and genarally speed increases.
While it can be frustrating to find that plugins cease to function until they are updated, I'd imagine there is no way to have a base SDK that will last forever. To implement new functionality core changes have to be made that force a recompile. Again, if you are a seasoned Max user, it's something you are used to and not frustrating, "it just is."
Having used Max from before it was Max and was the Yost Group's "3d Studio" before Autodesk bought it, I just take each new release not as a big rollout, but as just further refinement. That's kind of the way it's always been and some years we get a pile of new toys, other years not so much. That doesn't mean the new version is a failure.
Rob Holmes
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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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