Hi,
i have a scene with animated fov on a Physical Camera .
but the fov is ignored if i render the scene via Net Render.
It is set to 35 all the time witch is my starting fov.
If i render just on my workstaion without Backburner everything works fine.
I have a Workaround allready, using focal length istead of fov seams to work.
2 Day of Rendertime lost, iam not very happy
Ihno Oetjen
Senior 3D Artist
Whishlist:
Calculator for all Parameter inputs.
Random seed for adv. Wood.
Curvature map node.
After experiencing this and other strage things I just use it for stills.
I moved back to the v-ray camera for Animations.
And I'd highly recomment to anyone to not use the Max PhysCam for Animation.
If you don't have Vray, use the standart camera instead. Its way better for your blood pressure.
But anyway, here are some tips if you still want to use the PhysCam for animation.
Don't use the shift and tilt options especially not the "Auto Vertical Tilt Correction"!
Turn lens breathing to 0!
And bake the animation to one key per frame!
Ihno Oetjen
Senior 3D Artist
Whishlist:
Calculator for all Parameter inputs.
Random seed for adv. Wood.
Curvature map node.
Hello @Ihno, @freedom1k, @zoubein, @dxfuzion,
I have updated all the bug tracker cases about the physical camera with a link to this thread. It may be a good idea to use the legacy camera or avoid lens shift/Zdepth and animating FOV with the physical camera for the time being until these issues are resolved.
Best Regards,
Alfred (AJ) DeFlaminis
3ds Max Technical Support Specialist
Autodesk Here to Help | View Max Tips/Tricks | My Screencasts | Autodesk Virtual Agent | How To Reset User Settings | Change Display Drivers in Max | Feature Request Board | Installation and Licensing Forum | 3ds Max Certified Hardware | Network Rendering Troubleshooting Guide
hi,
I need this bug fixed for max 2016 before I buy any upgrades to your software or give you any more business.
Alfred,
I just sent you a PM asking if there is any chance Autodesk can get this fixed for 3ds max 2016?
Hello all,
I recently bumped the case in the tracker and made a test file. I have tested this file with animated FOV over BB in Max 2016 and 2018 and it's working on my end. This thread was before my time but once I test it myself I cannot repro. Maybe I did something differently/incorrectly to bring this to the surface?
I tested with both FOV and focal length. If you have a scene (stripped of important content and replaced with a teapot or something) with this issue, please attach it or PM me a link. There must be another variable that is not mentioned in this thread that causes this. (I attached my demo/repro scene as proof.) Thanks for any information you can give me so I can update the case with information that allows a repro.
Best Regards,
Alfred (AJ) DeFlaminis
3ds Max Technical Support Specialist
Autodesk Here to Help | View Max Tips/Tricks | My Screencasts | Autodesk Virtual Agent | How To Reset User Settings | Change Display Drivers in Max | Feature Request Board | Installation and Licensing Forum | 3ds Max Certified Hardware | Network Rendering Troubleshooting Guide
Hello all,
I just wanted to follow up and see if anyone had a scene they could share with the problem. Thanks!
Best Regards,
Alfred (AJ) DeFlaminis
3ds Max Technical Support Specialist
Autodesk Here to Help | View Max Tips/Tricks | My Screencasts | Autodesk Virtual Agent | How To Reset User Settings | Change Display Drivers in Max | Feature Request Board | Installation and Licensing Forum | 3ds Max Certified Hardware | Network Rendering Troubleshooting Guide