Ambient lighting with physical material
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11-29-2019
07:25 AM
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So recently I've been experimenting with physical materials in Max 2017, but I've encountered an annoying problem: Physical materials being present cause the ambient lighting to be jet black, even though i have it set to be RGB 200, 200, 200. This affects the entire model while in the viewport, and when rendered, it affects the parts of the model that use physical materials. In the pictures, all the parts of the head use physical materials. This makes the model way too dark and makes it impossible to make a render with good lighting.
How do I fix this?
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